Patch Options for Ocarina of Time:
1. Virtual Console Exclusive patch options
	* Inject ROM (requires Z64 ROM)
	* Patch VC Emulator Only
	* Extract ROM Only
2. Free Patching (requires .IPS, .BPS, .XDELTA, .VCDIFF or .PPF File)
3. Patch Header
4. Several ROM hacks
5. Multiple (fan) translations
6. Redux and Additional Options

Known Issues:
- Trees show transparent outlines through walls (Dawn and Dusk)

Requirements:
- US Z64 ROM or US VC WAD for The Legend of Zelda: Ocarina of Time

Instructions:
- Select Z64 ROM or VC WAD
- Select patch
- Customize Virtual Console options
- Enable optional "Enable Redux" or "Enable Options" checkboxes
- Customize your patch within "Select Options"
- Press "Patch Selected Options"

Documentation / Sources:
- https://github.com/ShadowOne333/Zelda64-Redux-Documentation
- https://docs.google.com/spreadsheets/d/1Ihccm8noxsfHZfN1E3Gkccov1F27WXXxl-rxOuManUk

Information:
- Original Z64 ROM or VC WAD is preserved
- Certain patches requires the 8MB Expansion Pak to be enabled in the emulator
- Few patches are compatible with existing AR/Gecko Codes
- Redux forces "Expand Memory", "Remap D-Pad" and "Leave D-Pad Up"
- The VC WAD and most patches forces "Downgrade" to Rev 0
- "Expand Memory" or "Downgrade" renders AR/Gecko unusable
    
Programs:
- Wad Packer/Wad Unpacker
- Wiimm's 'wszst' Tool
- Floating IPS
- PPF3
- Compress Tool
- ndec Tool
- TabExt Tool
- RN64CRC